Wednesday 18 December 2013

Learning sculpture

I've decided I'd like to get more familiar with anatomy, so I'm starting from the ground up. Here's a skeleton I constructed in Zbrush.


I definitely won't be posting anything until 2014, as I'll be in Melbourne for a few weeks over Christmas and into the new year.

Tuesday 12 November 2013

Model Something Challenge #2: Murder of Crows

Model Something is a miniature project I set for myself to get better at asset production. I sometimes find myself focusing on minor details at the expense of the larger goal. That's why I've decided to take on these smaller tasks to get better at staying goal focused and production oriented.

Episode 1 of Bioshock Infinite's story based DLC is out tomorrow, so in that spirit I decided to model this:
Doin the high to low res took most of the weekend, and I spread the texturing over two evenings so I'm calling this a three day modelling result.

Sunday 27 October 2013

Maliwan 2.0

Maliwan is my favorite brand in Borderlands. I think it could be because it combines two of my passions: graphic design and first person shooters. I did this re-imagining of the Maliwan SMG as a tribute to the original, artistically one of my favorite weapons in any game or film (not that I'd call myself any sort of firearm enthusiast!) I went more minimalist with the design, and incorporated some elements from early concepts that I found on Google.

Sunday 13 October 2013

Model Something Challenge #1: Gamecube Controller

Model Something is a miniature project I set for myself to get better at asset production. I sometimes find myself focusing on minor details at the expense of the larger goal. That's why I've decided to take on these smaller tasks to get better at staying goal focused and production oriented.

I've decided to start with something simple, something I had lying around in my room that I could put in my hands and feel the dimensions of. I've always loved the Gamecube controller, it's one of the most 'toy' like controllers that ever existed but I like that it stands out. Makes me a bit nostalgic for that generation.

I started with a high and low poly so I could bake down some maps, unfortunately I was only able to get normals out because I didn't have enough memory to bake lighting. I'm getting a new machine pretty soon, really looking forward to not having to do the heavy lifting on my work PC.


The texturing was pretty basic, but I did have to quickly sketch out a lot of the lettering detail on my own without fonts. Got that done in about an hour and a half.

Here's the final result. Rendered with Marmoset, thanks for the recommendation Brendan George!

Tuesday 8 October 2013

Bioshock Infinite Work

I got permission to upload my work on Bioshock infinite! So here's a few things I prepared earlier: