Here's a little hard surface to kick off 2015. Mostly doing this as a modelling exercise, I took a concept I really liked and executed it with some tweaks in line with that Maliwan 2.0 concept I posted last year. Now onto texturing!
Showing posts with label Asset. Show all posts
Showing posts with label Asset. Show all posts
Tuesday, 3 February 2015
Maliwan SMG
Labels:
Art,
Asset,
Borderlands,
Hard Surface,
Maliwan,
Mesh,
Modeling,
Modelling,
SMG,
Video game
Sunday, 23 March 2014
Pipe Wrench Detailing
Okay so I finally got time to sit down this weekend and work on this bad boy. I managed to get some cool detail out of the hi-res, but learning these detailing techniques is a bit of a work in progress as I am still finding my feet in ZBrush. I think the texturing was pretty successful, it's the first time I've attempted anything like this. The result is somewhat stylized, so I'm hoping the materials read okay.
Sunday, 16 February 2014
Pipe Wrench Hi-Res
Quick modelling challenge, did this over the weekend. I was trying for something with the broad forms of a vintage wrench, but slickly designed in a futuristic sci-fi way. Gonna rough it up and give it a little texture lovin, that's an area I need some practice in!
Tuesday, 12 November 2013
Model Something Challenge #2: Murder of Crows
Model Something is a miniature project I set for myself to get better at
asset production. I sometimes find myself focusing on minor details at
the expense of the larger goal. That's why I've decided to take on these
smaller tasks to get better at staying goal focused and production
oriented.
Episode 1 of Bioshock Infinite's story based DLC is out tomorrow, so in that spirit I decided to model this:
Doin the high to low res took most of the weekend, and I spread the texturing over two evenings so I'm calling this a three day modelling result.
Episode 1 of Bioshock Infinite's story based DLC is out tomorrow, so in that spirit I decided to model this:
Doin the high to low res took most of the weekend, and I spread the texturing over two evenings so I'm calling this a three day modelling result.
Sunday, 13 October 2013
Model Something Challenge #1: Gamecube Controller
Model Something is a miniature project I set for myself to get better at asset production. I sometimes find myself focusing on minor details at the expense of the larger goal. That's why I've decided to take on these smaller tasks to get better at staying goal focused and production oriented.
I've decided to start with something simple, something I had lying around in my room that I could put in my hands and feel the dimensions of. I've always loved the Gamecube controller, it's one of the most 'toy' like controllers that ever existed but I like that it stands out. Makes me a bit nostalgic for that generation.
I started with a high and low poly so I could bake down some maps, unfortunately I was only able to get normals out because I didn't have enough memory to bake lighting. I'm getting a new machine pretty soon, really looking forward to not having to do the heavy lifting on my work PC.
The texturing was pretty basic, but I did have to quickly sketch out a lot of the lettering detail on my own without fonts. Got that done in about an hour and a half.
Here's the final result. Rendered with Marmoset, thanks for the recommendation Brendan George!
I've decided to start with something simple, something I had lying around in my room that I could put in my hands and feel the dimensions of. I've always loved the Gamecube controller, it's one of the most 'toy' like controllers that ever existed but I like that it stands out. Makes me a bit nostalgic for that generation.
I started with a high and low poly so I could bake down some maps, unfortunately I was only able to get normals out because I didn't have enough memory to bake lighting. I'm getting a new machine pretty soon, really looking forward to not having to do the heavy lifting on my work PC.
Here's the final result. Rendered with Marmoset, thanks for the recommendation Brendan George!
Labels:
Art,
Asset,
Controller,
Gamecube,
Mesh,
Modeling,
Modelling,
Video game
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